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Hentai Extra Gold 10
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HENTAI_EG_10.ISO
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winamp532.exe
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Plugins
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Milkdrop
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yin + Phat + Eo.S. - Dreams of Blood.milk
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INI File
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2005-09-14
|
16KB
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510 lines
[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=0.999997
fVideoEchoAlpha=0.000000
nVideoEchoOrientation=1
nWaveMode=0
bAdditiveWaves=0
bWaveDots=0
bWaveThick=0
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=1
bSolarize=1
bInvert=0
fWaveAlpha=0.001000
fWaveScale=1.001775
fWaveSmoothing=0.900000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.321288
fWarpScale=1.986883
fZoomExponent=0.880200
fShader=0.000000
zoom=0.999800
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000000
dy=0.000000
warp=0.010000
sx=0.999900
sy=0.999800
wave_r=0.500000
wave_g=0.500000
wave_b=0.500000
wave_x=0.500000
wave_y=0.500000
ob_size=0.005000
ob_r=1.000000
ob_g=0.000000
ob_b=0.000000
ob_a=1.000000
ib_size=0.500000
ib_r=0.000000
ib_g=0.300000
ib_b=0.000000
ib_a=0.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000001
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=0.910000
mv_b=0.710000
mv_a=0.000000
wavecode_0_enabled=1
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=1
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=1
wavecode_0_scaling=1.000000
wavecode_0_smoothing=0.000000
wavecode_0_r=1.000000
wavecode_0_g=1.000000
wavecode_0_b=1.000000
wavecode_0_a=1.000000
wave_0_per_frame1=advance=advance+ 0.005;
wave_0_per_frame2=advance=if( above(advance,2) , 0, advance);
wave_0_per_frame3=advance=q4;
wave_0_per_frame4=t1=advance
wave_0_per_point1=s=sample*6.28;
wave_0_per_point2=
wave_0_per_point3=//plot random x position via function of sample pos;
wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*24.3)+sin(s*13.8);
wave_0_per_point5=xp=xp*0.40;
wave_0_per_point6=
wave_0_per_point7=//plot random y position via function of sample pos;
wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*17.4)+sin(s*37.7);
wave_0_per_point9=yp=yp*0.40;
wave_0_per_point10=
wave_0_per_point11=//plot random z position via function of sample pos;
wave_0_per_point12=zp=cos(s)+cos(s*5.24)+cos(s*47.4)+cos(s*27.7);
wave_0_per_point13=zp=zp*0.25;
wave_0_per_point14=
wave_0_per_point15=
wave_0_per_point16=//bx = xp;
wave_0_per_point17=//by = yp*cos(q1) - zp*sin(q1);
wave_0_per_point18=//bz = yp*sin(q1) + zp*cos(q1);
wave_0_per_point19=
wave_0_per_point20=//ax = bx*cos(q2) - bz*sin(q2);
wave_0_per_point21=//ay = by;
wave_0_per_point22=//az = bx*sin(q2) + bz*cos(q2);
wave_0_per_point23=
wave_0_per_point24=//xp = ax*cos(q3) - ay*sin(q3);
wave_0_per_point25=//yp = ax*sin(q3) + ay*cos(q3);
wave_0_per_point26=//yz = az;
wave_0_per_point27=
wave_0_per_point28=
wave_0_per_point29=
wave_0_per_point30=//pull stars toward screen
wave_0_per_point31=xp=xp - q4;
wave_0_per_point32=yp=yp - q5;
wave_0_per_point33=zp=zp + 1 - q6;
wave_0_per_point34=
wave_0_per_point35=
wave_0_per_point36=//correct when below 0
wave_0_per_point37=zp=if( below(zp,0) , zp+2 , zp );
wave_0_per_point38=zp=if( above(zp,2) , zp-2 , zp );
wave_0_per_point39=
wave_0_per_point40=//darken far stars
wave_0_per_point41=a=(1 - zp*0.5);
wave_0_per_point42=a=min(a,1);
wave_0_per_point43=a=max(a,0);
wave_0_per_point44=
wave_0_per_point45=zp=zp*0.7;
wave_0_per_point46=
wave_0_per_point47=x_screen=xp/zp + 0.5;
wave_0_per_point48=y_screen=yp/zp + 0.5;
wave_0_per_point49=
wave_0_per_point50=x=x_screen;
wave_0_per_point51=y=y_screen;
wave_0_per_point52=
wave_0_per_point53=r=1;
wave_0_per_point54=g=1;
wave_0_per_point55=b=1;
wave_0_per_point56=
wavecode_1_enabled=1
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=1
wavecode_1_bDrawThick=1
wavecode_1_bAdditive=1
wavecode_1_scaling=1.000000
wavecode_1_smoothing=0.000000
wavecode_1_r=1.000000
wavecode_1_g=1.000000
wavecode_1_b=1.000000
wavecode_1_a=1.000000
wave_1_init1=advance=0
wave_1_per_frame1=advance=advance+ 0.015;
wave_1_per_frame2=advance=if( above(advance,10) , 0, advance);
wave_1_per_frame3=t1=advance
wave_1_per_point1=s=sample*6.28;
wave_1_per_point2=
wave_1_per_point3=//plot random x position via function of sample pos;
wave_1_per_point4=xp=sin(s)+sin(s*0.24)+sin(s*34.3)+sin(s*15.8);
wave_1_per_point5=xp=xp*0.40;
wave_1_per_point6=
wave_1_per_point7=//plot random y position via function of sample pos;
wave_1_per_point8=yp=cos(s)+sin(s*0.44)+cos(s*17.4)+sin(s*35.7);
wave_1_per_point9=yp=yp*0.40;
wave_1_per_point10=
wave_1_per_point11=//plot random z position via function of sample pos;
wave_1_per_point12=zp=cos(s)+cos(s*6.24)+cos(s*42.4)+cos(s*17.7);
wave_1_per_point13=zp=zp*0.25;
wave_1_per_point14=
wave_1_per_point15=
wave_1_per_point16=//bx = xp;
wave_1_per_point17=//by = yp*cos(q1) - zp*sin(q1);
wave_1_per_point18=//bz = yp*sin(q1) + zp*cos(q1);
wave_1_per_point19=
wave_1_per_point20=//ax = bx*cos(q2) - bz*sin(q2);
wave_1_per_point21=//ay = by;
wave_1_per_point22=//az = bx*sin(q2) + bz*cos(q2);
wave_1_per_point23=
wave_1_per_point24=//xp = ax*cos(q3) - ay*sin(q3);
wave_1_per_point25=//yp = ax*sin(q3) + ay*cos(q3);
wave_1_per_point26=//yz = az;
wave_1_per_point27=
wave_1_per_point28=
wave_1_per_point29=
wave_1_per_point30=//pull stars toward screen
wave_1_per_point31=xp=xp - q4;
wave_1_per_point32=yp=yp - q5;
wave_1_per_point33=zp=zp + 1 - q6;
wave_1_per_point34=
wave_1_per_point35=
wave_1_per_point36=//correct when below 0
wave_1_per_point37=zp=if( below(zp,0) , zp+2 , zp );
wave_1_per_point38=zp=if( above(zp,2) , zp-2 , zp );
wave_1_per_point39=
wave_1_per_point40=//darken far stars
wave_1_per_point41=a=(1 - zp*0.5);
wave_1_per_point42=a=min(a,1);
wave_1_per_point43=a=max(a,0);
wave_1_per_point44=
wave_1_per_point45=zp=zp*0.7;
wave_1_per_point46=
wave_1_per_point47=x_screen=xp/zp + 0.5;
wave_1_per_point48=y_screen=yp/zp + 0.5;
wave_1_per_point49=
wave_1_per_point50=x=x_screen;
wave_1_per_point51=y=y_screen;
wave_1_per_point52=
wave_1_per_point53=r=1;
wave_1_per_point54=g=1;
wave_1_per_point55=b=1;
wave_1_per_point56=
wavecode_2_enabled=1
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=1
wavecode_2_bAdditive=1
wavecode_2_scaling=1.000000
wavecode_2_smoothing=0.000000
wavecode_2_r=1.000000
wavecode_2_g=0.500001
wavecode_2_b=0.100001
wavecode_2_a=1.000000
wave_2_per_frame1=
wave_2_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
wave_2_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
wave_2_per_frame4=za=sin(q8*0.5-0.5);
wave_2_per_frame5=t4=xa;
wave_2_per_frame6=t5=ya;
wave_2_per_frame7=t6=za;
wave_2_per_point1=
wave_2_per_point2=t=above(sin(20*6.2831*sample+time*16),0);
wave_2_per_point3=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
wave_2_per_point4=ay = 1.3*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
wave_2_per_point5=az = 0;
wave_2_per_point6=
wave_2_per_point7=bx = ax;
wave_2_per_point8=by = ay*cos(q1) - az*sin(q1);
wave_2_per_point9=bz = ay*sin(q1) + az*cos(q1);
wave_2_per_point10=
wave_2_per_point11=ax = bx*cos(q2) - bz*sin(q2);
wave_2_per_point12=ay = by;
wave_2_per_point13=az = bx*sin(q2) + bz*cos(q2);
wave_2_per_point14=
wave_2_per_point15=bx = ax*cos(q3) - ay*sin(q3);
wave_2_per_point16=by = ax*sin(q3) + ay*cos(q3);
wave_2_per_point17=bz = az;
wave_2_per_point18=
wave_2_per_point19=as=above(cos(q3+1.57)*cos(q2)*bx+sin(q3+1.57)*sin(q1)*by+sin(q2)*bz,0);
wave_2_per_point20=a=t*(.07*(1-as)+as);
wave_2_per_point21=
wave_2_per_point22=
wave_2_per_point23=//pull stars toward screen
wave_2_per_point24=bx=bx - t4*5;
wave_2_per_point25=by=by - t5*5;
wave_2_per_point26=bz=bz + t6*5;
wave_2_per_point27=
wave_2_per_point28=
wave_2_per_point29=vx=bx; vy=by; vz=bz;
wave_2_per_point30=
wave_2_per_point31=
wave_2_per_point32=
wave_2_per_point33=x=vx/abs(vz-10)+.5;
wave_2_per_point34=y=vy/abs(vz-10)+.5;
wave_2_per_point35=
wavecode_3_enabled=1
wavecode_3_samples=512
wavecode_3_sep=0
wavecode_3_bSpectrum=0
wavecode_3_bUseDots=0
wavecode_3_bDrawThick=1
wavecode_3_bAdditive=1
wavecode_3_scaling=1.000000
wavecode_3_smoothing=0.000000
wavecode_3_r=1.000000
wavecode_3_g=0.500000
wavecode_3_b=0.100000
wavecode_3_a=1.000000
wave_3_per_frame1=
wave_3_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
wave_3_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
wave_3_per_frame4=za=sin(q8*0.5-0.5);
wave_3_per_frame5=t4=xa;
wave_3_per_frame6=t5=ya;
wave_3_per_frame7=t6=za;
wave_3_per_point1=t=above(sin(20*6.2831*sample+time*16),0);
wave_3_per_point2=ax = (1.58+1.5*t*abs(value1))*cos(6.2831*sample);
wave_3_per_point3=ay = 0;
wave_3_per_point4=az = 1.2*(1.58+1.5*t*abs(value2))*sin(6.2831*sample);
wave_3_per_point5=
wave_3_per_point6=bx = ax;
wave_3_per_point7=by = ay*cos(q1) - az*sin(q1);
wave_3_per_point8=bz = ay*sin(q1) + az*cos(q1);
wave_3_per_point9=
wave_3_per_point10=ax = bx*cos(q2) - bz*sin(q2);
wave_3_per_point11=ay = by;
wave_3_per_point12=az = bx*sin(q2) + bz*cos(q2);
wave_3_per_point13=
wave_3_per_point14=bx = ax*cos(q3) - ay*sin(q3);
wave_3_per_point15=by = ax*sin(q3) + ay*cos(q3);
wave_3_per_point16=bz = az;
wave_3_per_point17=
wave_3_per_point18=as=above(cos(q3-1.57)*cos(q2)*bx+sin(q3-1.57)*sin(q1)*by+sin(q2)*bz,0);
wave_3_per_point19=a=t*(.07*(1-as)+as);
wave_3_per_point20=
wave_3_per_point21=//pull stars toward screen
wave_3_per_point22=bx=bx - t4*5;
wave_3_per_point23=by=by - t5*5;
wave_3_per_point24=bz=bz + t6*5;
wave_3_per_point25=
wave_3_per_point26=
wave_3_per_point27=vx=bx; vy=by; vz=bz;
wave_3_per_point28=
wave_3_per_point29=
wave_3_per_point30=
wave_3_per_point31=x=vx/abs(vz-10)+.5;
wave_3_per_point32=y=vy/abs(vz-10)+.5;
shapecode_0_enabled=1
shapecode_0_sides=4
shapecode_0_additive=0
shapecode_0_thickOutline=1
shapecode_0_textured=1
shapecode_0_x=0.500000
shapecode_0_y=0.500000
shapecode_0_rad=1.078465
shapecode_0_ang=0.000000
shapecode_0_tex_ang=0.000000
shapecode_0_tex_zoom=0.812907
shapecode_0_r=1.000000
shapecode_0_g=0.000000
shapecode_0_b=0.000000
shapecode_0_a=0.100000
shapecode_0_r2=1.000000
shapecode_0_g2=1.000000
shapecode_0_b2=1.000000
shapecode_0_a2=0.000000
shapecode_0_border_r=1.000000
shapecode_0_border_g=1.000000
shapecode_0_border_b=1.000000
shapecode_0_border_a=0.000000
shapecode_1_enabled=1
shapecode_1_sides=10
shapecode_1_additive=1
shapecode_1_thickOutline=0
shapecode_1_textured=0
shapecode_1_x=0.500000
shapecode_1_y=0.500000
shapecode_1_rad=0.368212
shapecode_1_ang=1.884956
shapecode_1_tex_ang=0.691150
shapecode_1_tex_zoom=1.577481
shapecode_1_r=0.700000
shapecode_1_g=0.400000
shapecode_1_b=0.300000
shapecode_1_a=0.090000
shapecode_1_r2=0.600000
shapecode_1_g2=0.550000
shapecode_1_b2=1.000000
shapecode_1_a2=0.000000
shapecode_1_border_r=1.000000
shapecode_1_border_g=1.000000
shapecode_1_border_b=1.000000
shapecode_1_border_a=0.000000
shape_1_per_frame1=
shape_1_per_frame2=xa=sin(q8*0.6-0.5)*0.2;
shape_1_per_frame3=ya=sin(q8*0.7-0.5)*0.2;
shape_1_per_frame4=za=sin(q8*0.5-0.5);
shape_1_per_frame5=xa=-xa*5;
shape_1_per_frame6=ya=-ya*5;
shape_1_per_frame7=zr=za*0.5+0.5;
shape_1_per_frame8=zr=zr*zr;
shape_1_per_frame9=rad=rad + zr*0.5;
shape_1_per_frame10=rad=rad*0.5;
shape_1_per_frame11=za=za*5;
shape_1_per_frame12=ang=time;
shape_1_per_frame13=
shape_1_per_frame14=
shape_1_per_frame15=x=xa/abs(za-10)+.5;
shape_1_per_frame16=y=ya/abs(za-10)+.5;
shapecode_2_enabled=0
shapecode_2_sides=60
shapecode_2_additive=1
shapecode_2_thickOutline=0
shapecode_2_textured=1
shapecode_2_x=0.500000
shapecode_2_y=0.500000
shapecode_2_rad=1.543040
shapecode_2_ang=0.000000
shapecode_2_tex_ang=1.570700
shapecode_2_tex_zoom=1.500990
shapecode_2_r=0.000000
shapecode_2_g=0.500000
shapecode_2_b=0.600000
shapecode_2_a=0.000000
shapecode_2_r2=0.000000
shapecode_2_g2=0.000000
shapecode_2_b2=0.000000
shapecode_2_a2=0.700000
shapecode_2_border_r=1.000000
shapecode_2_border_g=1.000000
shapecode_2_border_b=1.000000
shapecode_2_border_a=0.000000
shapecode_3_enabled=0
shapecode_3_sides=6
shapecode_3_additive=1
shapecode_3_thickOutline=0
shapecode_3_textured=0
shapecode_3_x=0.500000
shapecode_3_y=0.500000
shapecode_3_rad=0.114900
shapecode_3_ang=0.000000
shapecode_3_tex_ang=0.000000
shapecode_3_tex_zoom=1.000000
shapecode_3_r=1.000000
shapecode_3_g=1.000000
shapecode_3_b=0.700000
shapecode_3_a=1.000000
shapecode_3_r2=1.000000
shapecode_3_g2=0.800000
shapecode_3_b2=0.000000
shapecode_3_a2=0.000000
shapecode_3_border_r=1.000000
shapecode_3_border_g=1.000000
shapecode_3_border_b=1.000000
shapecode_3_border_a=0.000000
shape_3_per_frame1=q8=-q8+1;
shape_3_per_frame2=t=(frame%6+4);
shape_3_per_frame3=sides=if(equal(t%2,0),6,60);
shape_3_per_frame4=
shape_3_per_frame5=r=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
shape_3_per_frame6=g=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
shape_3_per_frame7=b=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
shape_3_per_frame8=
shape_3_per_frame9=r2=equal(t,4)*.3+equal(t,6)*.1+equal(t,8)*.3;
shape_3_per_frame10=g2=equal(t,4)*.1+equal(t,6)*.5+equal(t,8)*.15;
shape_3_per_frame11=b2=equal(t,4)*.6+equal(t,6)*.3+equal(t,8)*.0;
shape_3_per_frame12=
shape_3_per_frame13=r=r+equal(t%2,1);
shape_3_per_frame14=g=g+equal(t%2,1);
shape_3_per_frame15=b=b+equal(t%2,1)*.7;
shape_3_per_frame16=
shape_3_per_frame17=r2=r2+equal(t%2,1);
shape_3_per_frame18=g2=g2+equal(t%2,1)*.8;
shape_3_per_frame19=
shape_3_per_frame20=rad=equal(t,4)*.1+equal(t,5)*.14+equal(t,6)*.14+equal(t,7)*.18 +equal(t,8)*.12+equal(t,9)*.2;
shape_3_per_frame21=
shape_3_per_frame22=an=atan2(q8-.5,q7-.5);
shape_3_per_frame23=ang=0+equal(t%2,0)*2*an;
shape_3_per_frame24=ang=if(equal(t,6),-ang,ang);
shape_3_per_frame25=
shape_3_per_frame26=d=sqrt(sqr(q7-.5)+sqr(q8-.5));
shape_3_per_frame27=a=above(1-d,0)*sqrt(1-d);
shape_3_per_frame28=
shape_3_per_frame29=x=t*(.5-q7)*.1617+q7;
shape_3_per_frame30=y=t*(.5-q8)*.1617+q8;
per_frame_1=st=if(equal(st,0),time-131,st);
per_frame_2=mytime=time-st;
per_frame_3=
per_frame_4=phi=6.2831*(mytime+4.564)*.02;
per_frame_5=theta=6.2831*(mytime*.03+1.54);
per_frame_6=rho=6.2831*abs(sin(mytime*0));
per_frame_7=
per_frame_8=q1=phi;
per_frame_9=q2=theta;
per_frame_10=q3=rho;
per_frame_11=
per_frame_12=ax=0; ay=0; az=-30;
per_frame_13=bx = ax;
per_frame_14=by = ay*cos(q1) - az*sin(q1);
per_frame_15=bz = ay*sin(q1) + az*cos(q1);
per_frame_16=
per_frame_17=ax = bx*cos(q2) - bz*sin(q2);
per_frame_18=ay = by;
per_frame_19=az = bx*sin(q2) + bz*cos(q2);
per_frame_20=
per_frame_21=bx = ax*cos(q3) - ay*sin(q3);
per_frame_22=by = ax*sin(q3) + ay*cos(q3);
per_frame_23=bz = az;
per_frame_24=vx=bx; vy=by; vz=bz;
per_frame_25=
per_frame_26=//q7=vx/abs(vz-10)+.5;
per_frame_27=vy=-vy+1;
per_frame_28=//q8=vy/abs(vz-10)+.5;
per_frame_29=//q7=if(1-below(vz,0), -100,q7);
per_frame_30=//q8=if(1-below(vz,0), -100,q8);
per_frame_31=
per_frame_32=//ob_size=1;
per_frame_33=//ob_a=min(.005/(sqr(q7-.5)+sqr(q8-.5)),.8);
per_frame_34=monitor=mytime;
per_frame_35=
per_frame_36=vol=(bass+mid+treb)*0.25;
per_frame_37=vol=vol*vol;
per_frame_38=mtime=mtime+vol*0.03*(75/fps);
per_frame_39=q8=mtime;
per_frame_40=
per_frame_41=xa=sin(mtime*0.6)*0.2;
per_frame_42=ya=sin(mtime*0.7)*0.2;
per_frame_43=za=sin(mtime*0.5);
per_frame_44=q4=xa;
per_frame_45=q5=ya;
per_frame_46=q6=za;
per_frame_47=decay=0.99;
per_frame_48=dy=-ya*0.004;
per_frame_49=dx=xa*0.004;
per_frame_50=
per_frame_51=x=xa/abs(za-10)+.5;
per_frame_52=y=ya/abs(za-10)+.5;
per_frame_53=cx=x;cy=y;
per_frame_54=sx=1 + za*0.004;
per_frame_55=sy=sx;